Esplora Interactive Science Centre, a department within the Malta Council for Science and Technology, has announced the start of a three-year Erasmus+ project ‘C-SDGs; Embracing the Sustainable Development Goals through Creative Arts’.
The project is a strategic partnership action co-funded under the Erasmus+ programme. The launch took place at Esplora by means of a transnational meeting between project partners.
The project is a collaboration between four Maltese organisations (The Malta Council for Science and Technology, University of Malta, Lignin Stories and Fondazzjoni Ċentru Kreattività) and four organisations based in Europe, acting as their international counterpart (Copernicus Science Centre, Poland; Picapipe, Austria; Seven Stories, The National Centre for Children’s Books, UK and OFF Alapitvany, Hungary).
The project, running until August 2021, will address the UN 2030 Sustainable Development Goals, focusing on three in particular: #4 Quality Education, #5 Gender Equality and #14 Life Below Water. Three Creative Art forms – Digital Games, Storytelling and Dance – will be used to raise awareness on these global issues through informal and innovative methods of learning.
The partner organisations will have the opportunity to explore scientific concepts through creative forms by transcending traditional barriers and by sharing best practice during training opportunities developed through the project and transnational meetings.
The resources developed as a result of this partnership will be freely available for everyone to download and will also be exhibited in the two science centres involved in the project; Esplora in Malta and Copernicus in Poland. Educators, artists and science communicators will be given the opportunity to attend workshops on how to use the resources developed so that they can subsequently be utilised with students in their classroom.
The public will also have the opportunity to discover more about the selected SDGs in an informal environment through the use of storytelling, dance and digital games at Esplora Interactive Science Centre through public engagement events which will be organised in 2021.
Esplora’s first Erasmus+ project RAISE has just started its second year of implementation and will now be focusing on tackling stereotypes often associated with STEM careers. Project partners will also be working on developing an app to raise awareness and interest in STEM careers.
This will be freely downloadable to the public in 2020. For more information on the project, follow the project’s Facebook page ‘RAISE Project’ or visit the project website on https://raiseprojecteu.com/.
Up-Skilling in Science Communication, another ongoing Erasmus+ Learning Mobility project, has given the opportunity to a group of Esplora employees to attend a job shadowing experience abroad at Heureka, a science centre in Vantaa Finland.
Two other groups of employees will benefit from the funds made available by the EU Programmes Agency and will be going on a job-shadowing experience abroad in the coming months.
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